![]() UI mod from video directly contradicts this statment. ![]() Instead of using interface prompts like cast bars or text warnings, players will be required to watch the physical movements of enemies in order to anticipate their attacks. ZOS is emphasizing that visual cues for enemy abilities that require various player responses are prominently displayed in the world rather than simply as a UI element. If you don't mind having the option to playing the game at a disadvantage, or if you would like to play having the option that goes against what they've said in interviews. If you watch just off center of screen, you will see the UI mode display target enemy players With ESO API functions listed, I'm scared to what else they can do!
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